So kids, what is your favorite kind of serial?
SCENARIOS!
Seriously one of my avid readers has requested a sample of lite and toasty scenarios. So here they be, crunchy and full of whole grain goodness.
Scenarios
Coliseum of Creatures - The party encounter two monsters battling. A mysterious and magical controlling person(s) is having the beasts fight each other for his or their amusement. With the arrival of the P.C.‘s he sends the monsters to attack them as a team. The controller may want to add the P.C.‘s to his fighting creatures collection. The P.C. can fight, escape, or defeat the controller and have him fight his monsters as just punishment.
Talking Animals Plea for Help - A group of talking animals arrive and seek help to defeat an Neutral Evil Druid that transformed them into animals. The talking animals are really human settlers in the area controlled by the Druid. The P.C.'s must force the Druid to reverse the curse, which is easier said than done. If he is killed the settlers will stay animals forever.
An Island called Mood! -The P.C.'s gain treasure map. The map leads to a island called Mood just of the coast. This dark rock island is shrouded by fog. It is home to a intelligent monster leader and a small band of servant creatures. The intelligent monster leader sends out fake treasure maps to lure adventures to the island. It does this for one purpose. It desires magical items and knows adventurers always have them. The villain is magically imprisoned on the island and cant leave it's shores. The villain needs a certain magical item so that it may free it's self from the magical island prison. The certain magical item of course is one of the P.C.'s magical items.
Un-fair Ground! - The P.C.'s are at a fair. Merchants and merrymakers provide entertainment and a chance for P.C.'s to spend money. Something is stocking the many fair tents and commoner’s tents at the fair ground. The guards at the fair and the local lord are trying to cover up the grisly deaths. The murders are being committed by a tent shaped killer mimic of enormous size. It snuck into the fair and is feasting upon the fair goers. It is up to the P.C.'s to find clues about the fairgoers and the murders and track the creature down and dispatch it.
Return what you have taken! - (This scenario is best run after the P.C.'s have looted at least 2-3 dungeons‘.) The P.C.'s are at a tavern (where else) a breeze picks up in the tavern and the fire goes out. A glow is coming from outside and slow strobe light. The doors fly open. Coming down the road is a transparent larger then life spectral face. It repeats 'Return what you have taken!
Return what you have taken!" It moves slowly but directly for the P.C.'s. Everyone panics. Then it disappears after coming face to face with the P.C.'s. This happens every night. They P.C.'s may brush it off, but the locals will not and demand that the P.C.'s leave the town or return what was taken (what ever it is the thing wants.). The P.C.'s will be dogged by this spectral face where ever they go and always at night. Eventually the P.C.'s will have to return loot to one of the former dungeons. Other adventures may trail the P.C.'s to steal the loot. Which dungeon was the being from and which loot do the P.C. return. The spectral face can't be destroyed and only avoid temporarily. The spectral face may be a guardian spirit or a magical illusion cast by a reveal adventurer to gain the adventures loot. What ever the reason what ever town the P.C. enter will not be happy the P.C.'s are there. Also their reputation is at stake.
Cloud Castle - So the P.C.'s are traveling the country side and then they find a rope dangling in mid air. The top of the rope disappears into the clouds. The cloud is slowly floating away with the rope and the castle. The P.C.'s have a short time to decide wither to climb the rope and into the castle or not. If the P.C.'s climb the rope they find a small castle in the clouds. The occupants are not home and the place looks very old and abandoned. The castle is a ruin and filled with squatting flying monsters. Hidden treasure are with in and danger. What keeps the castle in the clouds? (Magical crystals, chained air elementals, cloud giant spells.) How is it controlled? (A cauldron and the mixing of vapors and alchemy and magic. A map with a cotton ball and castle on it. Where the castle is moved on the map the real one is moved.) Could the P.C.'s use this as their base of operation? Will the occupants return some day?
Chain Link Scenario - A evil wizard casts a geas and curse on the P.C.'s They must find a spell book. He instructs them to kidnap a prince. The prince is prophesy to be the only one who can handle the magical key. The magical key is being guarded by both man and monster. The magical key must be used to unlock a tomb, temple, or tower. The location holds a magical book needed by the evil wizard.
Modifications to Traveller (Part I)
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*Deluxe Traveller*, a boxed version of the game released by GDW in 1981,
included *Book 0: An Introduction to Traveller* written primarily by Loren
Wisem...
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