Retrospective: Pitfall!
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When my daughter was around eight or nine years old, she really enjoyed
playing one of those rhythm games that made use of motion controllers. The
game w...
Friday, March 13, 2009
BEASTS!
So I stumbles across an old TV cartoon. I'll let you deduce which one... This inspired me to create a beast based on it. So two themes clashed together. Oozes and friendly cute monsters.
Glop
CLIMATE/TERRAIN: Subterranean or Any Surface land
FREQUENCY: Very Rare
ORGANIZATION: Solitary or pair
ACTIVITY CYCLE: Always
DIET: Omnivore
INTELLIGENCE: Low (7)
TREASURE: nil
ALIGNMENT: Chaotic Good
NO. APPEARING: 1-2
ARMOR CLASS: 7
MOVEMENT: 12"
HIT DICE: 2
THAC0: 19
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-8
SPECIAL ATTACKS: nil
SPECIAL DEFENSES: 1/2 damage from blunt weapons, immune to energy attacks.
MAGIC RESISTANCE: 50%
SIZE: M (5') -L (7')
MORALE: Steady (12)
XP VALUE: 200
The Glop is bronze colored amoeba with two eye-spots and a mouth orifice. It speaks its own simple language and understands common.
Combat: The glop strikes like a snake slamming the target and causing 2d4 damage.
Habitat/Society: Their society composes of a parent and a offspring. They typically shun others other own kind outside of the parent and offspring bond. The offspring reaches adulthood within 5 years and leaves the parent. The adult then reproduces again. Some Glop about 25% have a strange habit of imprinting on other creatures and forming a proto-family unit with the creatures. They will act to defend and protect them. In this case both the parent and the offspring stay together.
Ecology: A Glop is a proto-plastic creature distantly related to the oozes. They reproduce by division once every five years. It is normally solitary but my be found with its own divided offspring.
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