Modifications to Traveller (Part I)
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*Deluxe Traveller*, a boxed version of the game released by GDW in 1981,
included *Book 0: An Introduction to Traveller* written primarily by Loren
Wisem...
Friday, March 13, 2009
BEASTS!
So I stumbles across an old TV cartoon. I'll let you deduce which one... This inspired me to create a beast based on it. So two themes clashed together. Oozes and friendly cute monsters.
Glop
CLIMATE/TERRAIN: Subterranean or Any Surface land
FREQUENCY: Very Rare
ORGANIZATION: Solitary or pair
ACTIVITY CYCLE: Always
DIET: Omnivore
INTELLIGENCE: Low (7)
TREASURE: nil
ALIGNMENT: Chaotic Good
NO. APPEARING: 1-2
ARMOR CLASS: 7
MOVEMENT: 12"
HIT DICE: 2
THAC0: 19
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-8
SPECIAL ATTACKS: nil
SPECIAL DEFENSES: 1/2 damage from blunt weapons, immune to energy attacks.
MAGIC RESISTANCE: 50%
SIZE: M (5') -L (7')
MORALE: Steady (12)
XP VALUE: 200
The Glop is bronze colored amoeba with two eye-spots and a mouth orifice. It speaks its own simple language and understands common.
Combat: The glop strikes like a snake slamming the target and causing 2d4 damage.
Habitat/Society: Their society composes of a parent and a offspring. They typically shun others other own kind outside of the parent and offspring bond. The offspring reaches adulthood within 5 years and leaves the parent. The adult then reproduces again. Some Glop about 25% have a strange habit of imprinting on other creatures and forming a proto-family unit with the creatures. They will act to defend and protect them. In this case both the parent and the offspring stay together.
Ecology: A Glop is a proto-plastic creature distantly related to the oozes. They reproduce by division once every five years. It is normally solitary but my be found with its own divided offspring.
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