Wednesday, November 17, 2010

The Forest Road
















What can one enounter upon the forest road?

Road Encounters
Roll 1d20
1. Angry Animal(s)
2. Bridge (wood)
3. Campsite
4. Caravan
5. Horse Race
6. Overgrown
7. Road kill (animal)
8. Dung (animal)
9. Wagon Tracks
10. Cart tracks
11. Gallows (empty)
12. Animal tracks
13. Empty Sack(s)
14. Mating Animals
15. Horseshoe(s)
16. Ditches
17. Shrine
18. Side path(s)
19. Pilgrims
20. Performers

Random Road Encounters

Travel has always been perilous and filled with roadside discoveries. The following is a brief encounter table of things encountered upon the road.

Random Road Encounters
Roll 1d20
1. Burning Wagon(s)
2. Chicken Crossing
3. Wagon Wheel(s)
4. Herd of domestic animals
5. Washed out road
6. Pothole(s)
7. Fallen Tree(s)
8. Barricade(s)
9. Barrel(s)
10. Sign post correct
11. Sign post incorrect
12. Animal bones
13. Abandoned carriage(s)
14. Boulder(s)
15. Quicksand
16. Flooded
17. Mud hole(s)
18. Old saddle
19. Sack(s) of grain
20. Gravel

Saturday, May 8, 2010

INSPIRATIONAL LOCATIONS



A voyage on a Underdark sea. Seen via infra-vision.

DYING EARTH

I just finished Jack Vance's 'Dying Earth' series. The series was a bit rambling and dense at times. Although I really enjoyed the episodic Cugel stories. I now really get the whole 'Vancian Magic' concept. Memorizing complicated spells, intoning strange syllables and making odd gesturing. Then after the spell is used it is wiped from your memory. I also learned some cool spell naming schemes.

Here is a few spell names of my own design.

Fastidious Rending Lash
Doubtful Distracting Hiccup
Radiant Glow of Ennui
Resplendent Parting Gesture
Flippant False Feign
Tilting Perception of Time
and
Fragrant Urge of Embarrassment

I whole heartily recommend the series.

Wednesday, February 17, 2010

ONE PAGE DUNGEON CONTEST 2010

Once again it is time to ready your submissions for the One Page Dungeon Contest. I have already submitted my own creation title "The Horrible Hermitage". Good luck to all!

http://campaignwiki.org/wiki/DungeonMaps/One_Page_Dungeon_Contest_2010

Monday, July 6, 2009

LANKHMAR - REFRENCES

Fritz Lieber's 'Lankhmar' series is sprinkles with references to people, places, and things. Most of the time these are never explained. If they are revisited it is only obliquely. These casual comments do a great deal to add depth to the world of NEHWON. They rely on the reader to let their imaginations ponder and brood. The reader gains an understand that there are many things just outside of the story. In short this makes for a more rounded world with a since of history and depth. In essence they are like a reverse fill-in-the-blanks. We have the answers but what are the questions.

Examples:
Beast Dodgers - An old man asked if Fafhrd & Grey Mouser where 'beast dodgers'. Gladiators?
Famed Quarmallian Vineyards - An underground city with extensive vine yards.
City of Black Idols - Fafhrd & Grey Mouser escaped this place with the help of Mingol slave.
Glow Wood - Wood which glows. What is made out of this wood? Why does it glow?
School of the Roaring Skald - A bardic school. Who are the members? How widespread is it?
Slim Spired Tisinilit - A city with high towers. Who made them and how were they made?
Mazes of Klesh - A jungle kingdom with mazes or is it just maze like.
Water Burials - Burials at sea or in lakes. Why are burials performed this way?
Doom Current - An equatorial current which travels eastward and south. Why is it so dooming?
The Boneless Death - Disease which melts one's bones. How do you catch it?

Popular Posts