Showing posts with label Labyrinth Lord. Show all posts
Showing posts with label Labyrinth Lord. Show all posts

Saturday, September 12, 2020

Monster: Sea Mimic

Sea Mimic

No. Enc.: 1 (1)

Alignment: Neutral

Movement: 120’ (40’)

Swim: 120’ (40’)

Armor Class: 9

Hit Dice: 1-5

Attacks: 1 (weapon)

Damage: 1d6 or by weapon type

Save: F3

Morale: 7

Hoard Class: X

XP: 16-500


Sea Mimics are able to take on the form of any aquatic animal. The aquatic animal they mimic must be of a creature with a number of HD equal to the sea mimic or fewer. They take on the physical abilities, attacks, and damage but retain their intelligence. They can maintain this form indefinitely. It is not uncommon for sea mimics to maintain an aquatic animal form for years. In its natural form they look like beautiful perfectly proportioned humans. 

They are intrigued by human societies and join them for a time until an intense yearning compiles them to return to the sea. Sea Mimics are able to mate with humans. The offspring of mimics and humans must enter the sea within one hour of birth or loose the ability to mimic sea animals. Those that do not are forever locked in their human forms. 

Sea Mimics live for 100 years and spend most of their lives in the sea in the form of one animal or another. They can speak common, the language of water elementals, and can communicate with all sea animals. 

Wednesday, January 1, 2020

New Monster: Red Agate Golem

Red Agate Golem
No. Enc.: 1(1)
Alignment: Neutral
Movement: 120’ (40’)
Armor Class: 5
Hit Dice: 5
Attacks 3 (2 claws, bite)
Damage: 1d6/1d6/1d8
Save: F5
Morale: 12
Horde Class: None

These large golems are formed of red agate and may appear as standalone statues or part of a bas-relief. 
They have the bodies of reptiles with long snake-like necks and forked tongues. Their forepaws are those of a lion and the hind legs are that of an eagle.
These golems have a breath attack that affects a 10’ cubed area in front of the golem. Creatures must save verse breath attack or fall a sleep for 5d4 turns. Slapping or wounding a victim will awake the affected creature. Normal noice does not rouse a victim.
These automatons have the same immunities as other golems. 


Popular Posts