Showing posts with label castle. Show all posts
Showing posts with label castle. Show all posts

Wednesday, June 3, 2015

Map-A-Month: Side View Dungeon

























This was a old side view dungeon sketch from many years ago. It looks half finished but amusing.

Dungeon of the Mountain Tower
An evil flame salamander cult once had a tower in the mountains but they disappeared and were never seen again. Recently there has been reports of dwarfs pulling riches from the ruined tower's lower levels.

Level 1A
1. Entry - Mirror, Jar, Stool. Monster: Giant Spider
2. Dry Privy - Graffiti, wood scraps. Monster: 2 goblins
3. Ruined Shrine -Door iron stuck and trapped. Inside is a Bench on a wooden platform and small alter and purple carpet a fountain filled with moist scrolls, 53 gold coins and broken brass idol.
4. Melting Room - Potion of healing, brass bucket, burnt rope, Mosaic of flaming salamanders and a fire pit with melted candles and a brass candelabra.

Level 1B
5. Officers Room - Stuffed Beast, Bench, Chest, bed and painting of solider with lizard helmet holding a flaming sword. Monster: Skeleton (with flaming sword +1)
6. Storage - Rack, manacles, chains, rope, barrel empty, box empty, scorch mark and burnt skeleton.

Level 2
7. Barracks - cage, bench, bed, alcove with troll skull, chest, spider webs, dice self rolling. Monster: 2 Medium Spiders
8. Kitchen - Mess on floor, loose masonry, fallen stones, cauldron, 12 wooden cups, brass platter
9. Storage - boxes, spider webs, FOG! (Where did that come from?)
10. Empty Room - illusion filled - actually holds a ruined illusionists chambers. Long dead illusionist with spell book holding 1-3 levels of illusion spells. Monster: 1 Troll

Level 3
11. Rickety Bridge - Bridge over sink hole. Covered in Skulls and a 10 foot pole. Monster 3 Zombie
12. Mushroom Patch - Ropes, Tongs, gold necklace, Mug, Trash pile. Monster: 3 Violent Fungi
13. Crude Room - candles, cracks in floor, brass plate. Monster: 5 Goblins
14. Cave - rubble filled, smoke. Monster: Lawful Evil human fighter 4th level and Lawful Evil thief 3rd level

Level 4
15. Crypt - Idol not broken of four armed lizard holding swords, 20 sarcophagus holding mummified and branded humans, engravings of grinning nymphs.
16. Name Brand Room - mummified cow and sacred branding iron, brazier brass.
17. Embalming room - alabaster table, candles, bucket , wrappings, bench, ruby ring, chest with 245 gp. Monster: 3 Dwarfs - wearing mummy wrappings to drive off foes.

Level 5
18. Cavern - full of rubble, Scroll 2nd level cleric spell
19. Smoky room - Brass lamps, brass table. Monster: 2 Flame salamanders
20. Dry Grotto - Blast holes, troll bones
21. Lake and island - has brass boat on shore. Island has building temple.
22. Brass Temple - bench, chest, bed, table chair, brass tube, brass statue of four armed lizard with two ruby eyes , Monster: 7 zombies, evil 6th level cleric

Tuesday, March 25, 2014

Random Encounters: The Border Fort























Random Encounters The Border Fort 
This border fort is located on the edge of the kingdom near a neighboring realm and the wilderness. What desperate people populate the fort or has it been abandoned or even curse.

Random Encounters
Roll 1d20
1. A detachment of bored and dangerous soldiers itching for a fight. 
2. An empty fort with a sign warning those who try to enter will be prosecuted. 
3. A battle damaged fort surrounded by dead combatants and feasting crows.
4. The border fort is an illusion placed their by a thrifty generals hired illusionist. 
5. Occupied by wild beasts. 
6. A hide out for bandits and criminals. 
7. A colony for disfigured but friendly plague victims.
8. Home to a dying magic user and his decrepit servant who plan on possessing the PCs bodies. 
9. Traveler taking shelter in an abandoned fort. 
10. Newly occupied by orc who plan on raiding the surrounding area.
11. Undead soldiers still man the fort defending it in death from attackers.
12. Fey creatures dwell here after having been driven out of their homes by evil humanoids.
13. Dwarfs guard the border in lieu of paying taxes to the king. 
14. Ghosts roam the fort seeking their murders but the PCs will due.
15. A cult of evil clerics passing themselves as militant monks protecting the borders.
16. A trade enclave with merchants and money changers doing business between to kingdoms. 
17. Lair of a vampire being hunted by a vampire slaying paladins. 
18. Empty
19. Magically maintained by aerial servants for their unseen master. 
20. Filled with vermin and foul slime.

Saturday, April 2, 2011

C is for Castle
















The castle is not just the fortified residence of a lord or noble. Its is the anchor which holds a region together. A nexus of activity, center of trade and political heart of a region. It is majestic, imposing and a landmark. Be it occupied, abandoned, or under construction it is a site not easily ignored.

Wednesday, February 17, 2010

ONE PAGE DUNGEON CONTEST 2010

Once again it is time to ready your submissions for the One Page Dungeon Contest. I have already submitted my own creation title "The Horrible Hermitage". Good luck to all!

http://campaignwiki.org/wiki/DungeonMaps/One_Page_Dungeon_Contest_2010

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