Showing posts with label Sea. Show all posts
Showing posts with label Sea. Show all posts

Saturday, September 12, 2020

Monster: Water Beast

Water Beast

No. Enc.: 1 (1)

Alignment: Neutral Evil

Movement: 60’ (20’)

Swim: 180’ (60’)

Armor Class: 4/2/0

Hit Dice: 4/6/8

Attacks: See Below

Damage: 1d6/2d6/3d6

Save: F4/F6/F8

Morale: 8

Hoard Class: None

XP: 250/820/1560


Water Beasts also called Wave Monsters are water elementals that are trapped on the prime material plane. Their bodies are comprised of water and resemble finned reptiles with long necks and fanged mouths. They are malicious and enraged by their exile on the prime material plane. They sometimes serve sorcerers in hopes that at the end of their service they will be returned to the elemental plane of water. They are often found lurking in areas of dangerous currents and powerful waves which they use to conceal their presence. 

A favorite tactic of water beasts to pull victims from the shore or from boats. The victim must make an ability check verse DEX or be pulled into the water. In combat water beast will try to batter foes with waves of water. Additional once every other round they can on a successful roll to hit engulf a foe drowning them. The victim must make an ability check verse STR or CON to hold their breath. If they fail they have a 90% chance of drowning. Water Beasts may not be further than 50’ from a source of water. If separated from a body of water they will evaporate and die in 1 hour.

Monster: Sea Mimic

Sea Mimic

No. Enc.: 1 (1)

Alignment: Neutral

Movement: 120’ (40’)

Swim: 120’ (40’)

Armor Class: 9

Hit Dice: 1-5

Attacks: 1 (weapon)

Damage: 1d6 or by weapon type

Save: F3

Morale: 7

Hoard Class: X

XP: 16-500


Sea Mimics are able to take on the form of any aquatic animal. The aquatic animal they mimic must be of a creature with a number of HD equal to the sea mimic or fewer. They take on the physical abilities, attacks, and damage but retain their intelligence. They can maintain this form indefinitely. It is not uncommon for sea mimics to maintain an aquatic animal form for years. In its natural form they look like beautiful perfectly proportioned humans. 

They are intrigued by human societies and join them for a time until an intense yearning compiles them to return to the sea. Sea Mimics are able to mate with humans. The offspring of mimics and humans must enter the sea within one hour of birth or loose the ability to mimic sea animals. Those that do not are forever locked in their human forms. 

Sea Mimics live for 100 years and spend most of their lives in the sea in the form of one animal or another. They can speak common, the language of water elementals, and can communicate with all sea animals. 

Saturday, August 29, 2020

Polynesia Themed Roleplaying







Polynesia Themed Roleplaying


The following is an upcoming series of posts about Polynesia Themed Roleplaying. This is in no way meant to be an academic sociological study but to provide an overview of cultural themes and provide inspiration for a non-europe centric based roleplaying. I have the utmost respect for the myriad of Polynesia cultures of Oceania and strive to be sensitive in my posts. This is intended solely for entertainment and use in roleplaying game campaigns at peoples game tables. 


Book Reviews

I will be doing a short series of book reviews the Island Warrior trilogy by author Carol Severance. The first in the series is the novel Demon Drums followed by Storm Caller and finally Sorcerous Sea.


Gamification 

As a companion series I will provide a guide on how to take inspiration from source material and translated it into game able material for roleplaying games. This includes but is not limited to maps, mini setting, monsters, spells, classes, magic items and NPCs.


Odds and Ends

Stray thoughts and ideas on the theme.


Sample Adventure

I will craft a short adventure set in a fictional Polynesian campaign setting. This will utilize the created content from inspirational material. 


Additional inspiration can also be found…


Jerome Arkenberg, “The Mythos of Polynesia in Dungeons and Dragons”, Dragon Magazine Vol. III No.6 (Issue 20); page 8,9, and 27


There is also Source Book  “Heroes of the Waves (a Polynesian sourcebook) usable with Pathfinder by Little Red Goblin Games

https://www.drivethrurpg.com/product/193467/Heroes-of-the-Waves-A-Polynesian-Sourcebook


Mythopoetic Games Has some interesting material and unique game system about the Maori.

http://www.mythopoeticgames.com/games.htm

http://www.mythopoeticgames.com/pdf/mythos-of-the-maori.pdf


Please note I have not used the above game material and do not vouch for it quality. This is not a product review after all. 


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