Sunday, April 10, 2011

J is for Jewelry

Jewelry is more then rare metals and gems they both status symbols and portable concentrated wealth. Gold may glitter but shimmers with clever craftsmanship. Gems may gleam by cut properly and in a setting bring out their deep luster.

  • Sample Jewelry


  • Diadem of the Lost Lords



  • Description: This platinum and sapphire diadem has intricate images of eagles in flight with tear shaped sapphires.

  • History: The diadem was once worn by the fabled Lost Lords of the mountains whose realm was destroyed by giant invasion. The eagles adorning the diadem are giant eagles which guarded the sky's above the realm and the sapphire symbolized the alpine lakes. Only ruins remain of the might realm. The diadem speaks of a gentler and more refined age.

  • Secret: If the diadem is placed over a map of the realm of the Lost Lords the arrangment of the sapphire match the lakes. The eagles indicate the location of castles and settlements. The largest eagle is located where the royal tombs are.

  • Effects: Nobility and wealthy merchants will automatically believe the wearer is wealthy or at the very least born of ancient noble blood.

  • Worth: 5,000 g.p.

Saturday, April 9, 2011

I is for Idol

An idol is not just the image of god but the body of the false god. Given power over time by countless prayers and offerings. There are two types of Idols ones being Beneficent and the others being Maleficent. The Beneficent Idols have received positive prayers and kindly offerings While the Maleficent Idols have gotten maledictions and dark offerings. Each has its own powers and are revered in their own way. When an Idol does speak it is in Old Common and is usually short and only a few words. If angered the Idol will put an end to the offender by direct or indirect means. Each Idol has a number of powers expressed as beneficent or maleficent. Idols delight in converting normal priests and clerics into idolatry. They my impart one of their powers to the new convert exchange for defiling their former gods temples, shrines and holy symbols.

  • Random Idol Generation



  • Material Form Roll 1d4


  1. Metal

  2. Stone

  3. Wood

  4. Ceramic


  • Graven Image Roll 1d6


  1. Animal

  2. Humanoid

  3. Hybrid animal and humanoid

  4. Monster

  5. Plant

  6. Hybrid plant and humanoid


  • State of Idol Roll 1d6


  1. Eroded badly

  2. Cracked

  3. Painted

  4. Melted/Burnt

  5. Polished

  6. Marred


  • Offering receptacle Roll 1d6


  1. Bowel

  2. Brasier

  3. Pool

  4. Pit

  5. AlterCenser

  6. Offering Types


  • Beneficent idol Roll 1d6


  1. Incense

  2. Spices

  3. Flowers

  4. Honey

  5. Milk

  6. Grain


  • Number of Powers 1d4


  1. Two

  2. Three

  3. Four

  4. Five


  • Maleficent idol Roll 1d6


  1. Gold

  2. Blood

  3. Entrails

  4. Animal sacrifice

  5. Humanoid sacrifice


  • Maleficent Idol Powers Roll 1d12


  1. Curses - Victim has a -1 to all actions for a week.

  2. Cause disease

  3. Insect plague

  4. Infertility

  5. Foolishness - Victim looses 1 point of wisdom for a week.

  6. Cause deafness

  7. Cause blindness

  8. Cause wounds

  9. Control weather (bad)

  10. Answers questions falsely

  11. Famine - reduces the available food by half

  12. Drought


  • Beneficent Idol Powers

  • Roll 1d12


  1. Blessings - Victim has a +1 to all actions for a week.

  2. Cure disease

  3. Halt insect plague

  4. Fertility

  5. Wisdom - Victim gains 1 point of wisdom for a week.

  6. Cure deafness

  7. Cure blindness

  8. Heal wounds

  9. Control weather (good)

  10. Answers questions truthfully

  11. Bounty - doubles the available food in the areaRain


  • Idol

  • No. Enc. 1

  • Alignment: (Neutral) Good or (Neutral) Evil

  • Movement: 30’ (10’)

  • Armor Class: 2

  • Hit Dice: 6 Attacks: 2 (fists)

  • Damage: 1d8/1d8

  • Save: F6

  • Morale: 11 Treasure: Incidental


An Idol attacks with its arms and is slow moving. They always attack cleric or priest first.

Friday, April 8, 2011

H is for Hex Map

















Hex maps are useful tools for a game master and player alike. Also movement is accurately determined in any direction. Below is a sample map showing a wilderness area full of adventure possibilities.

Thursday, April 7, 2011

G is for Gods


  • Menrope

  • Goddess of Beekeeping

  • Title: Queen Comb, Mead Mother Honey

  • Home plane: Material Plane

  • Power Level: Demigod

  • Alignment: Neutral (Good)

  • Portfolio: Bee keeping, mead, apiaries, healing

  • Domain: Animal, Plant, Healing

  • Superior: none

  • Description Menrope wears a long dress and a diadem, from which falls a veil. Her left gloved hand holds bee hive and in her right gloved hand is a goblet which she is offering to a badger. She is the nature and agriculture goddess of beekeeping.

  • Dogma Menrope’s order of cleric teaches that beekeeping and the production of honey is a duty. That all must share in the benefits of honey and derivatives in order to remain healthy and happy. She is also said to walk among beekeepers and mead makers I disguise teaching them the proper way to do things. The badger associated with her symbolized the greediness and that the cup symbolizes that the greedy must only take their share.

  • Worshipers

  • Commoners She is venerated whenever mead is drunk with a pantomimed toast to her. Paying a small tithe when visiting a temple or being visited by a Cleric.

  • Clergy A scattered small clusters of clerics make up the bulk of the clergy of Menrope. There are a few small temples and shrines but no central authority. It is common for worshipers to anoint their lips with honey or bees wax when entering the temple. The clergy whisper the reason Menrope’s face is veiled is because she herself is honey.

  • Paladin Paladins of Queen Menrope are almost unheard of, but a few are rumored to exist.

  • Temple The few temples to Menrope have colonnaded porches with a bee hive shaped conical domes. They serve both as infirmary and mead brewing. It rumored that the strength of the mean is increased due to the venom of bees added to it. The clergy and brewers dismiss the claim.

  • Holy Days High Honey Day - It is held during the harvesting of honey in Late Spring. Must mead is drunk and honey drizzled loaves of bread eaten.

Tuesday, April 5, 2011

F is for Figurine

Sunstone Camel

  • This figurine appears to have been crafted from the finest of sunstones. It is has a golden orange and has a spangles luster. Upon utterance of the command word, the Sunstone Camel grows to the size of a true adult camel.

  • It can be used once per week for a continuous time period of up to 24 hrs. After that it must rest for a day before being used again. It can carry 300 lbs. and move at a camels normal rate or carry up to 600 lbs at half its movement rate.

  • It can carry up to two riders. Like other true camels it can go long periods without food or water.

  • If the figurine is slain in combat it may not be summoned again for 1 week.

E is for Epithet

Every hero and villain deserves a epithet. It serves as both an hint of the characters traits and history. Few will remember Roy Smith, but Roy Red-tress that is a name to remember. It invokes the image of a red hair and red hot temper.

Thief Epithets
The Warty
Green-tooth
Gallows-bait

Fighter Epithets
Eagle-road
Cave-finder
Sure-Strike
Worm-smiter

Wizard epithets
White-whisker
The Esoteric
The Sequestered

Cleric Epithets
Snake-tamer
The Corpulent
The Idol-Smasher

Druid Epithets
The Fawn
Wood-wise
Old-ways

Bard Epithets
The Wine-sodden
The Jinx
The Warbler

Ranger Epithets
Wolf-racer
Fog-Stalker
The Bold

Barbarian Epithets
Swine-seeker
The Vast
The Plunderer







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