Saturday, April 2, 2011

C is for Castle
















The castle is not just the fortified residence of a lord or noble. Its is the anchor which holds a region together. A nexus of activity, center of trade and political heart of a region. It is majestic, imposing and a landmark. Be it occupied, abandoned, or under construction it is a site not easily ignored.

B is for Backpacks and Bags

Random Backpack and Bags Type of Backpack and Bags Roll 1d20

  1. Backpack

  2. Rucksack

  3. Knapsack

  4. Pack

  5. Saddle bag

  6. Haversack

  7. Basket

  8. Duffel bag

  9. Papoose

  10. Sling bag

  11. Bindle

  12. Messenger bag

  13. Satchel

  14. Holdall

  15. Carpet Bag

  16. Money bag

  17. Handbag

  18. Medical bag

  19. Gunny sack

  20. Portage pack
Contents Roll 1d6

  1. Mundane

  2. Exotic

  3. Weird

  4. Monster

  5. Treasure

  6. Empty
Mundane Roll 1d10

  1. Simple Clothes

  2. Candles

  3. Soap

  4. Rags

  5. Razor

  6. Food

  7. Wine skin

  8. Cooking supplies

  9. Oil Flask

  10. Personal Mementoes
Exotic Roll 1d10

  1. Letter of introduction to a Noble

  2. Letters of Credit from a merchant Guild

  3. Rich Clothes

  4. Spell Components

  5. Clerical paraphernalia

  6. Mechanical Clock

  7. Sextant, compass and spyglass

  8. Matched set of Local Idols

  9. Fancy Hats

  10. Cursed, cut and combed animal pelts.
Weird Roll 1d10

  1. Pickled body parts

  2. Treasure Map with a hole in it were the treasure would bee.

  3. Love letters between two Liches.

  4. Gallon of monster musk.

  5. Puppets resembling the adventurers.

  6. Collection of doorknobs (every one gets a turn).

  7. Stuffed animal resembling an adventurers childhood pet

  8. Bundle of painted sticks.

  9. Wooden masks resembling famous people.

  10. Uncured, stinking and puss covered monster pelt.
Monster Roll 1d10

  1. Chatty talking Skull

  2. Rats dressed as musketeers

  3. Bats eating fruit

  4. Beatles with small instruments

  5. Mold, slime, oozes, and lichen.

  6. Ferocious saber-toothed rabbit.

  7. Snakes tied in a knot

  8. Fish in a fish bowel

  9. Wasp nest

  10. Friendly skunk
Treasure Roll 1d10

  1. Gold ingot with the of a nearby despot on it.

  2. Sapphire cut to look like a bird

  3. Gold dust

  4. Hack silver

  5. Incense cakes

  6. Ivory pieces

  7. Fine steel bars

  8. Rare spices

  9. Amber Beads

  10. Jewelry attached to long dead body parts (grave robbers).

A is for Artifact

Artifacts are powerful almost world shattering items that embody grandiose themes. They serve as background elements in the greater campaign that touch all aspics of the world with their shadowy tendrils. That being said the should be seldom encounter but their effects should always lap at the edges of the players deeds. The riddle of the artifact as a mythic element should cause both wonder an awe and force the actions of whole nations but lay just out of reach. The unattainable but persistent goal whispering in the ears of peasant and prince. As a practical matter the artifact should be compelling in it's naming. Be it the "one ring" , "the black cauldron" or "the grail". Or lurid and brazen such as "scourge of time", "ravagers regalia" and "sword of omens". It should be striking in the singleness of it. An artifact is the mythic foundation of the campaign world. Events my be directly tied to it's use or just attributed to it. At least three world changing events are some way tied to it. Such as war, disaster, discoveries, and creations. Clustered around the artifact are secret societies both opposed and supporting the myth of the artifact. Quests for the artifact pervade the land be it false paths or true trails. Compelling the foolish and wish to dabble and search out the dark corners. In effect stirring up heroes and villains alike. Artifacts like all things must meet their end but do so in the most dramatic way and by the strangest of methods. Suitable paths to destruction are convoluted and multiple staged. By wondrous and improbable means with complex rites and esoteric ingredients. Artifacts are not magic items they magic pure and powerful as elements. Desired, feared and above all else coveted.

Blogging A to Z Challenge!

I have decided to join the OSR Blog community and take on the task of the Blogging A to Z Challenge. My entries will be mainly odds and ends that I hope you are interested in gentle reader. Some may be essays, how to articles, bits and bobs, and art. So I here by throw down my gauntlet.

  • A is for Artifact

  • B is for Back Packs and Bags

  • C is for Castle

  • D is for Dungeon

  • E is for Epithet

  • F is for Figurine

  • G is for Gods

  • H is for Hexmap

  • I is for Idol

  • J is for Jewels

  • K is for Knight

  • L is for Labyrinth

  • M is for Map

  • N is for N.P.C.'s

  • O is for OSR

  • P is for Peril

  • Q is for Quests

  • R is for Riddles

  • S is for Secert Doors

  • T is for Tunnels

  • U is for Underdark

  • V is for Vampires

  • W is for Witches

  • X is for "X marks the spot"

  • Y is for Yonder

  • Z is for Zombie

Friday, April 1, 2011

One Page Dungeon Contest 2011

Once again i have submitted my entry to the annual "One Page Dungeon Contest 2011"

My humble offering has a touch of the exotic and a really cool dungeon map. It is entitled "VENTURE TO THE VIMANA"

I dedicate it to my friend The Baroness who inspired the adventue.

Too view my entry and the other fine ones Click the link below.


http://campaignwiki.org/wiki/DungeonMaps/One_Page_Dungeon_Contest_2011

Wednesday, November 17, 2010

The Forest Road
















What can one enounter upon the forest road?

Road Encounters
Roll 1d20
1. Angry Animal(s)
2. Bridge (wood)
3. Campsite
4. Caravan
5. Horse Race
6. Overgrown
7. Road kill (animal)
8. Dung (animal)
9. Wagon Tracks
10. Cart tracks
11. Gallows (empty)
12. Animal tracks
13. Empty Sack(s)
14. Mating Animals
15. Horseshoe(s)
16. Ditches
17. Shrine
18. Side path(s)
19. Pilgrims
20. Performers

Random Road Encounters

Travel has always been perilous and filled with roadside discoveries. The following is a brief encounter table of things encountered upon the road.

Random Road Encounters
Roll 1d20
1. Burning Wagon(s)
2. Chicken Crossing
3. Wagon Wheel(s)
4. Herd of domestic animals
5. Washed out road
6. Pothole(s)
7. Fallen Tree(s)
8. Barricade(s)
9. Barrel(s)
10. Sign post correct
11. Sign post incorrect
12. Animal bones
13. Abandoned carriage(s)
14. Boulder(s)
15. Quicksand
16. Flooded
17. Mud hole(s)
18. Old saddle
19. Sack(s) of grain
20. Gravel

Popular Posts