Water Beast
No. Enc.: 1 (1)
Alignment: Neutral Evil
Movement: 60’ (20’)
Swim: 180’ (60’)
Armor Class: 4/2/0
Hit Dice: 4/6/8
Attacks: See Below
Damage: 1d6/2d6/3d6
Save: F4/F6/F8
Morale: 8
Hoard Class: None
XP: 250/820/1560
Water Beasts also called Wave Monsters are water elementals that are trapped on the prime material plane. Their bodies are comprised of water and resemble finned reptiles with long necks and fanged mouths. They are malicious and enraged by their exile on the prime material plane. They sometimes serve sorcerers in hopes that at the end of their service they will be returned to the elemental plane of water. They are often found lurking in areas of dangerous currents and powerful waves which they use to conceal their presence.
A favorite tactic of water beasts to pull victims from the shore or from boats. The victim must make an ability check verse DEX or be pulled into the water. In combat water beast will try to batter foes with waves of water. Additional once every other round they can on a successful roll to hit engulf a foe drowning them. The victim must make an ability check verse STR or CON to hold their breath. If they fail they have a 90% chance of drowning. Water Beasts may not be further than 50’ from a source of water. If separated from a body of water they will evaporate and die in 1 hour.
No comments:
Post a Comment