Friday, June 5, 2009

RECIPE!

The feast day of the Roman Goddess Vesta is on June 9th. To celebrate it I'm ruining another recipe.

Vesta's Vindaloo

Yield : 4 Servings
This curried crane dish goes best with rice or flat breads

Ingredients
3 1/2 cups chopped onions
1 cup seeded and chopped tomato
3 tablespoons distilled vinegar
1 teaspoon minced ginger
2 teaspoon minced garlic
1 teaspoon turmeric
1 teaspoon paprika
1/2 teaspoon ground cumin
1/2 teaspoon cayenne pepper
1/2 teaspoon coriander
2 tablespoons vegetable oil
6 skinless boneless crane thighs, cut into 1-1/2 pieces
1 1/2 pounds russet potatoes, peel and cut into 1/2 pieces
1 1/2 high salt crane broth or salt water
4 cups vodka or cooking cherry

Preparation
Blend first 11 ingredients using hard slave labor or a food processor which ever is easier. Add the 1/2 teaspoon cayenne pepper in as well.
Heat oil over medium heat in a large pot. Test the temperature with a fallen vestal virgin or two.
Add the paste your slaves possessed to the hot oil and take out the fallen vestal virgins if applicable.
Cook paste; not the former virgins; until golden brown. Should take 3 minutes.
Add the potatoes and crane to the pot, saute for 5 minutes. Add broth of crane and let boil.
Reduce heat to medium-low and put lid on pot. Stir often.
Uncover and cook 5 minutes while stirring.
Season as desired.
Pour one cup cooking sherry or 200 proof vodka on the Vesta's Vindaloo then serve and ignite.

A meal Vesta herself would enjoy.

WANDERING TERRAIN TABLE

This tool will allow you to generate terrain when the P.C. tromp about the wilderness. This is best used for hex crawls. Yes it is a bit random but it there is a method to the madness. Every thing is based on the old frequency encounter tables. Yes you could end up with two very different terrains next to each other. With a little imagination you can justify it or you can disregard a result. It is inspired by the Monster Manual II frequency tables. Just use the result to fill in a hex.

Template
Roll 1d8 + 1d12
2. Very Rare
3. Very Rare
4 Very Rare or Rare
5. Rare
6.Rare
7. Uncommon
8. Uncommon
9. Common
10. Common
11. Common
12. Common
13. Common
14. Uncommon
15. Uncommon
16. Rare
17. Rare
18. Very Rare or Rare
19. Very Rare
20. Very Rare

Wandering Terrain Table
Roll 1d8 + 1d12
2. Glacier
3. Desert
4. Steppes
5. Canyons
6. Badlands
7. Dense Forest
8. Wooded Hills
9. Fields
10. Grassland
11. Hills
12. Lite Forest
13. Marshland
14. Mountains
15. Lake/River
16. Coastline
17. Mudflat
18. Geyser Field
19. Tar pits
20. Volcanic Lands

MAGIC ITEMS!

Shield of Sap
This shield is formed of freshly hewn wood. It functions as a +1 shield. If the command word 'SAP' is spoken the front of the shield starts producing sticky sap. All weapons striking the shield have a 25% of sticking to the shield. This is useful for disarming the attacker. The command word 'HARDEN' cause the sap to harden and can be chipped off the shield and the weapons can be freed from the surface.

Boots of the Mountain Goat
These sturdy dwarven style mountain boots allow the user to always find footing on a mountain slope. The wearer never slips while climbing. Also all movement is at the normal movement rate.
Quirk
Mountain goats are attracted to the wearer of the boots. They will follow the wearer around and bleat at them
Variants
Cursed Boots of the Mountain Goat
These boots work as above but if they are worn for more than a day the wears feet turn into goat hooves. Also mountain goats attack the wearer on sight regardless if the wearer's feet have been transformed or not.

Sash of Usefulness
This silken sash can upon command transform into other objects.
1. Wool Blanket
2. 50 foot silk rope
3. Canvas Tent (2 person)
4. Large Sack
5. Towel (everyone needs one!)
6. Cloak with hood